Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Jenn aSide
STK Scientific Initiative Mercenaries
2163
|
Posted - 2013.06.14 13:39:00 -
[1] - Quote
brinelan wrote:This again?
Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.

The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in.
Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart". |

Jenn aSide
STK Scientific Initiative Mercenaries
2164
|
Posted - 2013.06.14 14:15:00 -
[2] - Quote
Infinity Ziona wrote:Jenn aSide wrote:brinelan wrote:This again? Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.  The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in. Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart". A wormhole is a gate, just different graphic. Not quite sure what local and cynos and even non collasping gates have to do with local. Please explain how they relate and your doomsday scenario of removing local ruining null sec.
It's hard to believe people are actually this dense. Who in their right mind would do an anomaly (for example) in a null system with no local where a neutral can jump in, decloak and re-cloak really quickly and simply warp to your anom and point you then 5 seconds later cyno in 20 of his closest friends...all without needing to use a single san probe to find the 1st entrance.
You simply have to be daft to not understand that EVE's wormholes work because CCP built them from the ground up to work without automatic local.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2164
|
Posted - 2013.06.14 14:27:00 -
[3] - Quote
Lilliana Stelles wrote:Honestly, I think it would make gate camps and roams boring as ****. It would make travel extremely dangerous.
This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit?
There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos.
So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave.
The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get. |

Jenn aSide
STK Scientific Initiative Mercenaries
2166
|
Posted - 2013.06.14 16:05:00 -
[4] - Quote
Marlona Sky wrote:Jenn aSide wrote:Lilliana Stelles wrote:Honestly, I think it would make gate camps and roams boring as ****. It would make travel extremely dangerous.
This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit? There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos. So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave. The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get. You could not be more wrong.
Nonsense, a simple review of past player behavior demonstrates that when confronted with unreaosnable situations people adapt by leaving, especially when there are other areas in the same game they can flee to.. The null sec population dropped noticeably and measurably after the 1st anomalie/military upgrade system nerf, you somehow think the same people would try to make iskm in a null with no local but but easy access?
Whatever you're smoking, put it down and open a window.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2175
|
Posted - 2013.06.14 18:28:00 -
[5] - Quote
Marlona Sky wrote: Thanks for demonstrating your complete and total ignorance of how the player base operates.
Thanks for demonstrating you have no argument and nothing that looks like evidence to back up what you want to believe.
|
|
|